It is rumored that the ferocious warning markings on its belly differ from area to area. The frightening patterns on its belly have been studied. Six variations have been confirmed.
HP | Attack | Defense | Special | Speed |
60 | 85 | 69 | 65 | 80 |
Name | Type | Power | Accuracy | PP | Effect |
Acid | Poison | 40 | 100 | 30 | May lower opponent's Special Defense. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Bite | Normal | 60 | 100 | 25 | May cause flinching. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Glare | Normal | -- | 100 | 30 | Paralyzes opponent. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
Screech | Normal | -- | 85 | 40 | Sharply lowers opponent's Defense. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Wrap | Normal | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. |