Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught. It stops being angry only when nobody else is around. To view this moment is very difficult.
HP | Attack | Defense | Special | Speed |
65 | 105 | 60 | 60 | 95 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Fury Swipes | Normal | 18 | 80 | 15 | Hits 2-5 times in one turn. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Karate Chop | Fighting | 50 | 100 | 25 | High critical hit ratio. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Low Kick | Fighting | -- | 100 | 20 | The heavier the opponent, the stronger the attack. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Metronome | Normal | -- | -- | 10 | User performs almost any move in the game at random. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
Scratch | Normal | 40 | 100 | 35 | |
Screech | Normal | -- | 85 | 40 | Sharply lowers opponent's Defense. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |