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Battler

#054 Psyduck

Psyduck front sprite
Water

While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.

Stats

HPAttackDefenseSpecialSpeed
5052485055

Moves

NameTypePowerAccuracyPPEffect
Bide
Normal
----10User takes damage for two turns then strikes back double.
Blizzard
Ice
110705May freeze opponent.
Body Slam
Normal
8510015May paralyze opponent.
BubbleBeam
Water
6510020May lower opponent's Speed.
Confusion
Psychic
5010025May confuse opponent.
Counter
Fighting
--10020When hit by a Physical Attack, user strikes back with 2x power.
Dig
Ground
8010010Digs underground on first turn, attacks on second. Can also escape from caves.
Disable
Normal
--10020Opponent can't use its last attack for a few turns.
Double Team
Normal
----15Raises user's Evasiveness.
Double-Edge
Normal
12010015User receives recoil damage.
Fury Swipes
Normal
188015Hits 2-5 times in one turn.
Hydro Pump
Water
110805
Ice Beam
Ice
9010010May freeze opponent.
Mega Kick
Normal
120755
Mega Punch
Normal
808520
Mimic
Normal
----10Copies the opponent's last move.
Pay Day
Normal
4010020Money is earned after the battle.
Rage
Normal
2010020Raises user's Attack when hit.
Rest
Psychic
----5User sleeps for 2 turns, but user is fully healed.
Scratch
Normal
4010035
Seismic Toss
Fighting
--10020Inflicts damage equal to user's level.
Skull Bash
Normal
13010010Raises Defense on first turn, attacks on second.
Strength
Normal
8010015
Submission
Fighting
808020User receives recoil damage.
Substitute
Normal
----10Uses HP to creates a decoy that takes hits.
Surf
Water
9010015Hits all adjacent Pokémon.
Swift
Normal
60--20Ignores Accuracy and Evasiveness.
Tail Whip
Normal
--10030Lowers opponent's Defense.
Take Down
Normal
908520User receives recoil damage.
Toxic
Poison
--9010Badly poisons opponent.
Water Gun
Water
4010025