The Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps. Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a SLOWPOKE again.
HP | Attack | Defense | Special | Speed |
95 | 75 | 110 | 80 | 30 |
Name | Type | Power | Accuracy | PP | Effect |
Amnesia | Psychic | -- | -- | 20 | Sharply raises user's Special Defense. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Disable | Normal | -- | 100 | 20 | Opponent can't use its last attack for a few turns. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Headbutt | Normal | 70 | 100 | 15 | May cause flinching. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. |
Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. |
Psywave | Psychic | -- | 100 | 15 | Inflicts damage 50-150% of user's level. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
Thunder Wave | Electric | -- | 90 | 20 | Paralyzes opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
Water Gun | Water | 40 | 100 | 25 | |
Withdraw | Water | -- | -- | 40 | Raises user's Defense. |