The dust-like scales covering its wings are color coded to indicate the kinds of poison it has. The powdery scales on its wings are hard to remove. They also contain poison that leaks out on contact.
HP | Attack | Defense | Special | Speed |
70 | 65 | 60 | 90 | 90 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. |
Disable | Normal | -- | 100 | 20 | Opponent can't use its last attack for a few turns. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Leech Life | Bug | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Poison Powder | Poison | -- | 75 | 35 | Poisons opponent. |
Psybeam | Psychic | 65 | 100 | 20 | May confuse opponent. |
Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. |
Psywave | Psychic | -- | 100 | 15 | Inflicts damage 50-150% of user's level. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Razor Wind | Normal | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Sleep Powder | Grass | -- | 75 | 15 | Puts opponent to sleep. |
Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Stun Spore | Grass | -- | 75 | 30 | Paralyzes opponent. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Supersonic | Normal | -- | 55 | 20 | Confuses opponent. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Tackle | Normal | 40 | 100 | 35 | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Whirlwind | Normal | -- | -- | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. |