Stiffens its ears to sense danger. The larger its horns, the more powerful its secreted venom. Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting.
HP | Attack | Defense | Special | Speed |
46 | 57 | 40 | 40 | 50 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Double Kick | Fighting | 30 | 100 | 30 | Hits twice in one turn. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Fury Attack | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. |
Horn Attack | Normal | 65 | 100 | 25 | |
Horn Drill | Normal | -- | 30 | 5 | One-Hit-KO, if it hits. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Tackle | Normal | 40 | 100 | 35 | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |