It was created by a scientist after years of horrific gene splicing and DNA engineering experiments. Its DNA is almost the same as Mew's. However, its size and disposition are vastly different.
| HP | Attack | Defense | Special | Speed |
| 106 | 110 | 90 | 154 | 130 |
| Name | Type | Power | Accuracy | PP | Effect |
| Amnesia | Psychic | -- | -- | 20 | Sharply raises user's Special Defense. |
| Barrier | Psychic | -- | -- | 20 | Sharply raises user's Defense. |
| Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
| Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
| Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
| BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
| Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. |
| Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
| Disable | Normal | -- | 100 | 20 | Opponent can't use its last attack for a few turns. |
| Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
| Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
| Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
| Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
| Mega Kick | Normal | 120 | 75 | 5 | |
| Mega Punch | Normal | 80 | 85 | 20 | |
| Metronome | Normal | -- | -- | 10 | User performs almost any move in the game at random. |
| Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
| Mist | Ice | -- | -- | 30 | User's stats cannot be changed for a period of time. |
| Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. |
| Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. |
| Psywave | Psychic | -- | 100 | 15 | Inflicts damage 50-150% of user's level. |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
| Recover | Normal | -- | -- | 5 | User recovers half its max HP. |
| Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
| Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
| Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
| Self-Destruct | Normal | 200 | 100 | 5 | User faints. |
| Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
| Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| Strength | Normal | 80 | 100 | 15 | |
| Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
| Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
| Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
| Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
| Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
| Thunder Wave | Electric | -- | 90 | 20 | Paralyzes opponent. |
| Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
| Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
| Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
| Water Gun | Water | 40 | 100 | 25 |