If interrupted while it is miming, it will slap around the offender with its broad hands. Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
HP | Attack | Defense | Special | Speed |
40 | 45 | 65 | 100 | 90 |
Name | Type | Power | Accuracy | PP | Effect |
Barrier | Psychic | -- | -- | 20 | Sharply raises user's Defense. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
DoubleSlap | Normal | 15 | 85 | 10 | Hits 2-5 times in one turn. |
Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Light Screen | Psychic | -- | -- | 30 | Halves damage from Special attacks for 5 turns. |
Meditate | Psychic | -- | -- | 40 | Raises user's Attack. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Metronome | Normal | -- | -- | 10 | User performs almost any move in the game at random. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. |
Psywave | Psychic | -- | 100 | 15 | Inflicts damage 50-150% of user's level. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
Thunder Wave | Electric | -- | 90 | 20 | Paralyzes opponent. |
Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |