When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs. The bulb on its back grows by drawing energy. It gives off an aroma when it is ready to bloom.
HP | Attack | Defense | Special | Speed |
60 | 62 | 63 | 80 | 60 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Cut | Normal | 50 | 95 | 30 | |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Growth | Normal | -- | -- | 20 | Raises user's Attack and Special Attack. |
Leech Seed | Grass | -- | 90 | 10 | Drains HP from opponent each turn. |
Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Poison Powder | Poison | -- | 75 | 35 | Poisons opponent. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Razor Leaf | Grass | 55 | 95 | 25 | High critical hit ratio. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Sleep Powder | Grass | -- | 75 | 15 | Puts opponent to sleep. |
Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swords Dance | Normal | -- | -- | 20 | Sharply raises user's Attack. |
Tackle | Normal | 40 | 100 | 35 | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Vine Whip | Grass | 45 | 100 | 25 |