While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see. Punches in corkscrew fashion. It can punch its way through a concrete wall in the same way as a drill.
HP | Attack | Defense | Special | Speed |
50 | 105 | 79 | 35 | 76 |
Name | Type | Power | Accuracy | PP | Effect |
Agility | Psychic | -- | -- | 30 | Sharply raises user's Speed. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Comet Punch | Normal | 18 | 85 | 15 | Hits 2-5 times in one turn. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Fire Punch | Fire | 75 | 100 | 15 | May burn opponent. |
Ice Punch | Ice | 75 | 100 | 15 | May freeze opponent. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Metronome | Normal | -- | -- | 10 | User performs almost any move in the game at random. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Thunder Punch | Electric | 75 | 100 | 15 | May paralyze opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |