It uses its powerful tail in battle to smash, constrict, then break the prey's bones. Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.
| Name | Type | Power | Accuracy | PP | Effect |
| Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
| Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
| Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
| BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
| Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
| Double Kick | Fighting | 30 | 100 | 30 | Hits twice in one turn. |
| Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
| Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
| Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
| Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
| Fury Attack | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. |
| Horn Attack | Normal | 65 | 100 | 25 | |
| Horn Drill | Normal | -- | 30 | 5 | One-Hit-KO, if it hits. |
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
| Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
| Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
| Mega Kick | Normal | 120 | 75 | 5 | |
| Mega Punch | Normal | 80 | 85 | 20 | |
| Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
| Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. |
| Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
| Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
| Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
| Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
| Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
| Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
| Strength | Normal | 80 | 100 | 15 | |
| Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
| Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
| Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. |
| Tackle | Normal | 40 | 100 | 35 | |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
| Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
| Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
| Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
| Water Gun | Water | 40 | 100 | 25 |