With ninja-like agility and speed, it can create the illusion that there is more than one. Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
HP | Attack | Defense | Special | Speed |
70 | 110 | 80 | 55 | 105 |
Name | Type | Power | Accuracy | PP | Effect |
Agility | Psychic | -- | -- | 30 | Sharply raises user's Speed. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Cut | Normal | 50 | 95 | 30 | |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Quick Attack | Normal | 40 | 100 | 30 | User attacks first. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Slash | Normal | 70 | 100 | 20 | High critical hit ratio. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Swords Dance | Normal | -- | -- | 20 | Sharply raises user's Attack. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Wing Attack | Flying | 60 | 100 | 35 |