Formed by several Magnemites linked together. They frequently appear when sunspots flare up. Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
| Name | Type | Power | Accuracy | PP | Effect |
| Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
| Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
| Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
| Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
| Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
| Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
| Screech | Normal | -- | 85 | 40 | Sharply lowers opponent's Defense. |
| SonicBoom | Normal | -- | 90 | 20 | Always inflicts 20 HP. |
| Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
| Supersonic | Normal | -- | 55 | 20 | Confuses opponent. |
| Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
| Tackle | Normal | 40 | 100 | 35 | |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
| Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
| Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. |
| Thunder Wave | Electric | -- | 90 | 20 | Paralyzes opponent. |
| ThunderShock | Electric | 40 | 100 | 30 | May paralyze opponent. |
| Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. |
| Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |