Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground. It prefers dark places. It spends most of its time underground, though it may pop up in caves.
HP | Attack | Defense | Special | Speed |
10 | 55 | 25 | 45 | 95 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Cut | Normal | 50 | 95 | 30 | |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
Sand-Attack | Ground | -- | 100 | 15 | Lowers opponent's Accuracy. |
Scratch | Normal | 40 | 100 | 35 | |
Slash | Normal | 70 | 100 | 20 | High critical hit ratio. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |