A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake.
HP | Attack | Defense | Special | Speed |
35 | 80 | 50 | 70 | 120 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Cut | Normal | 50 | 95 | 30 | |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
Sand-Attack | Ground | -- | 100 | 15 | Lowers opponent's Accuracy. |
Scratch | Normal | 40 | 100 | 35 | |
Slash | Normal | 70 | 100 | 20 | High critical hit ratio. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |