Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack. Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
HP | Attack | Defense | Special | Speed |
90 | 65 | 65 | 40 | 15 |
Name | Type | Power | Accuracy | PP | Effect |
Amnesia | Psychic | -- | -- | 20 | Sharply raises user's Special Defense. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Disable | Normal | -- | 100 | 20 | Opponent can't use its last attack for a few turns. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Flash | Normal | -- | 100 | 20 | Lowers opponent's Accuracy. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Headbutt | Normal | 70 | 100 | 15 | May cause flinching. |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. |
Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. |
Psywave | Psychic | -- | 100 | 15 | Inflicts damage 50-150% of user's level. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
Thunder Wave | Electric | -- | 90 | 20 | Paralyzes opponent. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
Water Gun | Water | 40 | 100 | 25 |