If it fails to crush the victim in its pincers, it will swing it around and toss it hard. Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
HP | Attack | Defense | Special | Speed |
65 | 125 | 100 | 55 | 85 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Bind | Normal | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Cut | Normal | 50 | 95 | 30 | |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Guillotine | Normal | -- | 30 | 5 | One-Hit-KO, if it hits. |
Harden | Normal | -- | -- | 30 | Raises user's Defense. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Slash | Normal | 70 | 100 | 20 | High critical hit ratio. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swords Dance | Normal | -- | -- | 20 | Sharply raises user's Attack. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
ViceGrip | Normal | 55 | 100 | 30 |