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Battler

#127 Pinsir

Pinsir front sprite
Bug

If it fails to crush the victim in its pincers, it will swing it around and toss it hard. Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

Stats

HPAttackDefenseSpecialSpeed
651251005585

Moves

NameTypePowerAccuracyPPEffect
Bide
Normal
----10User takes damage for two turns then strikes back double.
Bind
Normal
158520Traps opponent, damaging them for 4-5 turns.
Body Slam
Normal
8510015May paralyze opponent.
Cut
Normal
509530
Double Team
Normal
----15Raises user's Evasiveness.
Double-Edge
Normal
12010015User receives recoil damage.
Focus Energy
Normal
----30Increases critical hit ratio.
Guillotine
Normal
--305One-Hit-KO, if it hits.
Harden
Normal
----30Raises user's Defense.
Hyper Beam
Normal
150905User must recharge next turn.
Mimic
Normal
----10Copies the opponent's last move.
Rage
Normal
2010020Raises user's Attack when hit.
Rest
Psychic
----5User sleeps for 2 turns, but user is fully healed.
Seismic Toss
Fighting
--10020Inflicts damage equal to user's level.
Slash
Normal
7010020High critical hit ratio.
Strength
Normal
8010015
Submission
Fighting
808020User receives recoil damage.
Substitute
Normal
----10Uses HP to creates a decoy that takes hits.
Swords Dance
Normal
----20Sharply raises user's Attack.
Take Down
Normal
908520User receives recoil damage.
Toxic
Poison
--9010Badly poisons opponent.
ViceGrip
Normal
5510030