Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage. Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
HP | Attack | Defense | Special | Speed |
80 | 110 | 130 | 55 | 45 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Defense Curl | Normal | -- | -- | 40 | Raises user's Defense. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Explosion | Normal | 250 | 100 | 5 | User faints. |
Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Harden | Normal | -- | -- | 30 | Raises user's Defense. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Metronome | Normal | -- | -- | 10 | User performs almost any move in the game at random. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. |
Rock Throw | Rock | 50 | 90 | 15 | |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Self-Destruct | Normal | 200 | 100 | 5 | User faints. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Tackle | Normal | 40 | 100 | 35 | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |