The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets. Small and weak, this Pokemon is adept with its bone club. It has grown more vicious over the ages.
HP | Attack | Defense | Special | Speed |
60 | 80 | 110 | 50 | 45 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Bone Club | Ground | 65 | 85 | 20 | May cause flinching. |
Bonemerang | Ground | 50 | 90 | 10 | Hits twice in one turn. |
BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
Counter | Fighting | -- | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. |
Fissure | Ground | -- | 30 | 5 | One-Hit-KO, if it hits. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Headbutt | Normal | 70 | 100 | 15 | May cause flinching. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Mega Kick | Normal | 120 | 75 | 5 | |
Mega Punch | Normal | 80 | 85 | 20 | |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Seismic Toss | Fighting | -- | 100 | 20 | Inflicts damage equal to user's level. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Strength | Normal | 80 | 100 | 15 | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Tail Whip | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Water Gun | Water | 40 | 100 | 25 |