When attacked, it launches its horns in quick volleys. Its innards have never been seen. For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell.
| HP | Attack | Defense | Special | Speed |
| 50 | 95 | 180 | 85 | 70 |
| Name | Type | Power | Accuracy | PP | Effect |
| Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. |
| Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
| Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
| BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
| Clamp | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
| Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
| Explosion | Normal | 250 | 100 | 5 | User faints. |
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
| Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
| Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
| Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
| Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
| Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
| Self-Destruct | Normal | 200 | 100 | 5 | User faints. |
| Spike Cannon | Normal | 20 | 100 | 15 | Hits 2-5 times in one turn. |
| Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
| Supersonic | Normal | -- | 55 | 20 | Confuses opponent. |
| Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. |
| Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
| Tackle | Normal | 40 | 100 | 35 | |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
| Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
| Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
| Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
| Water Gun | Water | 40 | 100 | 25 | |
| Withdraw | Water | -- | -- | 40 | Raises user's Defense. |