When attacked, it launches its horns in quick volleys. Its innards have never been seen. For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell.
HP | Attack | Defense | Special | Speed |
50 | 95 | 180 | 85 | 70 |
Name | Type | Power | Accuracy | PP | Effect |
Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. |
BubbleBeam | Water | 65 | 100 | 20 | May lower opponent's Speed. |
Clamp | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Explosion | Normal | 250 | 100 | 5 | User faints. |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. |
Leer | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Self-Destruct | Normal | 200 | 100 | 5 | User faints. |
Spike Cannon | Normal | 20 | 100 | 15 | Hits 2-5 times in one turn. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Supersonic | Normal | -- | 55 | 20 | Confuses opponent. |
Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Tackle | Normal | 40 | 100 | 35 | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Teleport | Psychic | -- | -- | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |
Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
Water Gun | Water | 40 | 100 | 25 | |
Withdraw | Water | -- | -- | 40 | Raises user's Defense. |