Its genetic code is irregular. It may mutate if it is exposed to radiation from element stones. Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
HP | Attack | Defense | Special | Speed |
55 | 55 | 50 | 65 | 55 |
Name | Type | Power | Accuracy | PP | Effect |
Bide | Normal | -- | -- | 10 | User takes damage for two turns then strikes back double. |
Bite | Normal | 60 | 100 | 25 | May cause flinching. |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. |
Double Team | Normal | -- | -- | 15 | Raises user's Evasiveness. |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. |
Focus Energy | Normal | -- | -- | 30 | Increases critical hit ratio. |
Growl | Normal | -- | 100 | 40 | Lowers opponent's Attack. |
Mimic | Normal | -- | -- | 10 | Copies the opponent's last move. |
Quick Attack | Normal | 40 | 100 | 30 | User attacks first. |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. |
Reflect | Psychic | -- | -- | 20 | Halves damage from Physical attacks for 5 turns. |
Rest | Psychic | -- | -- | 5 | User sleeps for 2 turns, but user is fully healed. |
Sand-Attack | Ground | -- | 100 | 15 | Lowers opponent's Accuracy. |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
Substitute | Normal | -- | -- | 10 | Uses HP to creates a decoy that takes hits. |
Swift | Normal | 60 | -- | 20 | Ignores Accuracy and Evasiveness. |
Tackle | Normal | 40 | 100 | 35 | |
Tail Whip | Normal | -- | 100 | 30 | Lowers opponent's Defense. |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. |
Toxic | Poison | -- | 90 | 10 | Badly poisons opponent. |